Lets say that there is this girl named Mo.
Mo is out in a field riding her pony Snotface. While they are out
riding they come across a large brick wall. Now Snotface stops and
stares at this wall for a while and realizes: wow, this would be a good
time to buck Mo off. "I could throw her right into that wall."
He throws her off his back three meters from the wall which is two meters
tall. The initial angle of projection is 30 degrees above the horizon.
She leaves the saddle at a height of 1.5 meters.
At what initial velocity would Snotface have
to launch Mo to make her hit the wall?
How would we attack this problem?
First we would have to find the equations that describe the motion of a
projectile, (Mo in this case). A generic version of the projectile
equation would be: x-x0=v0t+1/2at².
X-Xo= distance traveled.
Vo= initial velocity. t=time. a=acceleration.
But that equation would have to be split into the vertical and horizontal
components of Mo's motion because the two components work separately.
In other words: how high Mo goes does not affect how far Mo will go, at
least not directly. Mo's horizontal and vertical movements are caused
by the forces Snotface applies to Mo's body in the horizontal and vertical
directions respectively. The force Snotface applies in the horizontal
direction does not affect how far Mo goes vertically and vice versa.
So, for Mo's vertical motion we will use the equation y-y0=v0yt+1/2at².
Let's
fill in the information we have on Mo's vertical movement. Y0,
(where
Mo started from) is 1.5 meters. y, (where Mo
ends up) has to be between 0 or 2 meters for Mo to
hit the wall. a is -9.8 meters per second squared,
otherwise known as the acceleration due to gravity. For Mo's horizontal
motion we will use the equation x-x0=v0xt+1/2at²,
but
the a on horizontal movement of a projectile is zero
because there is no outside accelerating force. So our equation is: x-x0=v0xt.
x0 is arbitrary, we will say that it is zero.
x
has
to be 3 meters if x0
is zero
so that Mo will hit the wall. We then substitute values into these
equations and get: 0-1.5=V0yt+1/2*-9.8t²
or 2-1.5=V0yt+1/2*-9.8t²
and 3=v0xt.
Then
we solve the x equation for t:
t=3/v0x.
Then we replace v0y
and
v0x
with
v0sin30
and
v0cos30
respectively.
And we substitute the value we got for t into
the y equations:
-1.5=v0sin30*
3 - 9.8*
9 and
v0cos30
2 v0²(cos30)²
.5=v0sin30*
3 -9.8*
9 .
Which simplify to -1.5=3tan30-
44.1 and
v0cos30 2
v0²(cos30)²
v0²(cos30)²
.5=3tan30-
44.1 .
At this point we solve both equations for v0²:
v0²=
44.1
and
v0²(cos30)²
1.5cos²30+3cos²30tan30
v0²=
-44.1 .
Then we put in approximations for the trigonometric values: v0²=
44.1 and
.5cos²30-3tan30cos²30
2.4240381
v0²=
-44.1 .
We then divide those out and get: v0²=18.1927834
and
v0²=47.7253048.
We
then take the square
-.9240381
root of both equations, (discarding the negative
square roots as not applicable), and get v0=4.3(approximate)
and
v0=6.9(also
approximate). So, if you
will remember that our original question was how fast Snotface would have
to throw Mo off to make her hit the wall, the answer is anywhere from 4.3
meters per second, (for the bottom of the wall) to 6.9 meters per second,
(to hit the top of the wall).
time in seconds | x-coordinate | y-coordinate |
0 | 0 (meters) | 1.5 (meters) |
0.1 | 0.43 | 1.7 |
0.2 | 0.87 | 1.8 |
0.3 | 1.3 | 1.81 |
0.4 | 1.7 | 1.72 |
0.5 | 2.2 | 1.52 |
0.6 | 2.6 | 1.24 |
0.7 | 3 | 0.85 |
Then she takes this information and makes some graphs of Mo's motion.
Here are some links to sites that might tell you
a little more about projectiles:
PHYSICS: PROJECTILE
MOTION
PROJECTILE
MOTION
PROJECTILE
MOTION & ROLLER COASTER HILLS
PROJECTILE
MOTION
CALCULUS
APOCALYPSE
GALILEO'S
WORK ON PROJECTILE MOTION
And here is a site for everyone more interested in the horse than the flight
THE UNITED STATES DRESSAGE FEDERATION HOME PAGE
And here is a link to my teacher's web site
And that is the end of my page.